GLB
Compact web, product, and real-time previews.
Upload one to four angles, choose the mesh detail and finish, then preview the result in 3D before downloading GLB, FBX, OBJ, USDZ, or STL.
3D preview
Drag to orbit · scroll to zoom
For the cleanest reconstruction, use a plain background, even light, and overlapping views around the same object.
60 credits
model cost $1.20
From flat photos to usable geometry
Pixmage uses Meshy 7.1 multi-image reconstruction to interpret the same object across as many as four photos. The result is a real mesh you can orbit, inspect, and export—not a turntable video or a fake depth effect.
Use a plain background and take overlapping angles at a similar distance.
Set polygon budget, triangle or quad topology, texture, PBR, and rigging.
Orbit the GLB result in your browser, then download the formats you need.
Transparent price
The live total in the workspace changes with texture, rigging, and animation. Polygon count, 2K geometry, topology, symmetry, PBR maps, and export formats do not add a separate model fee.
Formal Meshy 7.1 list prices reviewed September 30, 2026: $0.80 without texture, $1.20 with texture, +$0.20 for rigging, and +$0.12 for animation. Pixmage credits also cover storage, secure delivery, payment fees, and failed-job refunds.
Better source photos
A photo never shows the entire object. The model estimates hidden backs, undersides, depth, topology, and material behavior from learned visual patterns. More useful angles reduce the amount it has to guess, but this remains reconstruction—not a dimensionally exact scan.
Strong inputs
Solid products, toys, furniture, shoes, stylized characters
Hard inputs
Glass, chrome, fur, wires, leaves, heavy occlusion
Use the right file
Compact web, product, and real-time previews.
Common exchange format for rigged and animated assets.
Broadly compatible static mesh and material workflow.
Apple ecosystem and compatible AR previews.
Geometry for many slicing and 3D-printing workflows.
Turn product views into a starting asset for interactive viewers, mockups, and spatial presentations.
Create a base mesh, request quad topology or rigging, then refine it in your preferred 3D package.
Use A-pose or T-pose output with automatic rigging when the subject is suitable for a character skeleton.
You can generate from one photo, but two to four overlapping views of the same object usually give the model more information about its sides and back. Use clear front, side, rear, and detail views when possible.
The model can return GLB, FBX, OBJ, USDZ, and STL files. Available downloads depend on the result returned for your selected options. GLB is a strong default for web previews; FBX is useful for animation workflows; STL carries geometry for many printing workflows.
Yes. Automatic rigging adds a character skeleton, and animation adds a ready-to-preview motion. Animation automatically enables rigging because the motion needs a skeleton.
Yes. When color texture is enabled you can also request PBR material maps for more realistic light response in compatible renderers and game engines.
No. This is AI reconstruction, not photogrammetry. Hidden surfaces are inferred, and transparent, reflective, very thin, or heavily occluded objects can be less accurate. Treat the result as a production starting point and inspect it before use.
Start with one clear image, or add more angles to reduce guesswork.
Open the 3D workspace