Meshy 7.1 · Multi-image to 3D

Turn photos of an object into a downloadable 3D model

Upload one to four angles, choose the mesh detail and finish, then preview the result in 3D before downloading GLB, FBX, OBJ, USDZ, or STL.

3D preview

Drag to orbit · scroll to zoom

Preview appears here

Your object will appear here

For the cleanest reconstruction, use a plain background, even light, and overlapping views around the same object.

Same object Clear angles
Meshy 7.11–4 views30,000 polygonsTextured

60 credits

model cost $1.20

Failed jobs are refunded automaticallyInputs and outputs are stored privatelyJPEG, PNG, WebP, HEIC · 15MB each

From flat photos to usable geometry

Make a 3D model without setting up a photo scan

Pixmage uses Meshy 7.1 multi-image reconstruction to interpret the same object across as many as four photos. The result is a real mesh you can orbit, inspect, and export—not a turntable video or a fake depth effect.

  1. 01

    Photograph the object

    Use a plain background and take overlapping angles at a similar distance.

  2. 02

    Choose the mesh

    Set polygon budget, triangle or quad topology, texture, PBR, and rigging.

  3. 03

    Preview and export

    Orbit the GLB result in your browser, then download the formats you need.

Transparent price

Know what each 3D option costs before you run it

The live total in the workspace changes with texture, rigging, and animation. Polygon count, 2K geometry, topology, symmetry, PBR maps, and export formats do not add a separate model fee.

3D geometry
40credits
$0.80 base
Shape and mesh only
Textured 3D model
60credits
$1.20 base
Best for products and props
Textured + rigged
70credits
$1.40 base
Movable character skeleton
Textured + animated
80credits
$1.52 base
Rig plus one motion

Formal Meshy 7.1 list prices reviewed September 30, 2026: $0.80 without texture, $1.20 with texture, +$0.20 for rigging, and +$0.12 for animation. Pixmage credits also cover storage, secure delivery, payment fees, and failed-job refunds.

Better source photos

Give the model views it can connect

  • Keep the same object, pose, and setup in every image.
  • Move around the object so neighboring photos share visible details.
  • Use soft, even light and a background that separates cleanly from the object.
  • Avoid cropped edges, motion blur, strong reflections, and transparent surfaces when possible.

What the AI must infer

A photo never shows the entire object. The model estimates hidden backs, undersides, depth, topology, and material behavior from learned visual patterns. More useful angles reduce the amount it has to guess, but this remains reconstruction—not a dimensionally exact scan.

Strong inputs

Solid products, toys, furniture, shoes, stylized characters

Hard inputs

Glass, chrome, fur, wires, leaves, heavy occlusion

Use the right file

One generation, multiple 3D workflows

GLB

Compact web, product, and real-time previews.

FBX

Common exchange format for rigged and animated assets.

OBJ

Broadly compatible static mesh and material workflow.

USDZ

Apple ecosystem and compatible AR previews.

STL

Geometry for many slicing and 3D-printing workflows.

Product and ecommerce

Turn product views into a starting asset for interactive viewers, mockups, and spatial presentations.

Games and animation

Create a base mesh, request quad topology or rigging, then refine it in your preferred 3D package.

Characters and apparel

Use A-pose or T-pose output with automatic rigging when the subject is suitable for a character skeleton.

Image to 3D model FAQ

How many photos do I need to make a 3D model?+

You can generate from one photo, but two to four overlapping views of the same object usually give the model more information about its sides and back. Use clear front, side, rear, and detail views when possible.

Which 3D file formats can I download?+

The model can return GLB, FBX, OBJ, USDZ, and STL files. Available downloads depend on the result returned for your selected options. GLB is a strong default for web previews; FBX is useful for animation workflows; STL carries geometry for many printing workflows.

Can it create a rigged or animated character?+

Yes. Automatic rigging adds a character skeleton, and animation adds a ready-to-preview motion. Animation automatically enables rigging because the motion needs a skeleton.

Does it create PBR textures?+

Yes. When color texture is enabled you can also request PBR material maps for more realistic light response in compatible renderers and game engines.

Will every photo become an exact scan?+

No. This is AI reconstruction, not photogrammetry. Hidden surfaces are inferred, and transparent, reflective, very thin, or heavily occluded objects can be less accurate. Treat the result as a production starting point and inspect it before use.

Ready to see the other side of your photo?

Start with one clear image, or add more angles to reduce guesswork.

Open the 3D workspace